Image courtesy of Scryfall.com
Selective Snare at Local Store Drafts: Roles and Strategy
Draft nights at your favorite local game store aren’t just about building a deck; they’re about shaping how you think on your feet, reading the table, and remixing a plan as packs crack open. Blue in Guilds of Ravnica often carries a reputation for tempo and control, and Selective Snare is a perfect flavor of that discipline. This uncommon blue sorcery costs X mana plus a single blue, and its fantasy-specific twist—return X target creatures of the creature type of your choice to their owner’s hand—gives you a scalable answer to crowded boards, token armies, and recurring ETB triggers. 🧙♂️💎
Card profile at a glance
- Mana cost: {X}{U}
- Type: Sorcery
- Set: Guilds of Ravnica
- Rarity: Uncommon
- Text: Return X target creatures of the creature type of your choice to their owner's hand.
- Flavor text: “How thoughtful of the Legion to train its soldiers to fit our spell's specifications.” —Nefara, Dimir agent
Flavor-driven control is often the soul of a blue drafter’s night. This line—return X targets of a chosen type—lets you tailor your disruption to the common denizens of your table: Elves, Thrulls, Knights, or even a token army that keeps growing. It’s a reminder that in a packed store draft, sometimes the best move isn’t to kill the biggest guy, but to send the board back to square one for a turn or two. 🧙♂️
In a typical LGS environment, you’ll see a spectrum of creature types across the pod. Selective Snare rewards you for reading the table and identifying a creature class that dominates the lobby’s current boards. If your neighbors are leaning into go-wide strategies—think a swarm of small aggressive creatures—this spell can bounce a large battalion of that specific type, buying you time to drop your own win conditions. If the board is stacked with a few bombs of a chosen type (let’s say Werewolves or Dragons), you can snare them back to hand en masse, tempo-style, and then reset the next attack step with your own looming threats. The X component means you can scale the effect up or down based on your available mana and the situation, which is a rare luxury in limited formats. 🔥
Design-wise, the spell embodies a classic Dimir-tinged ingenuity: control that’s not just “counter or removal,” but manipulation of what exists on the battlefield. The flavor text nods to the meticulous bureaucracy of a guild that loves precise specifications, and the art—by Alex Konstad—drips with calculated cool. It’s a card that invites players to think in terms of “which type is causing me trouble right now?” rather than “which single creature should I remove?” This is the kind of decision that shines in local tournaments where you can adapt to a room full of varied decks every round. 🎨
How to weave Selective Snare into store-night game plans
First, identify the right moments to cast. For a low-X cast, you might bounce a couple of pesky blockers or a handful of every type that’s clogging your path. Pushing X higher becomes a strategic hedge against mass token play or a stubborn single threat that keeps recurring. In drafts, you’ll often be facing boards with multiple creature types—talents that thrive in a guild-pair environment. The key is precision: pick a creature type that your opponent is over-relying on, and force them into a less optimal battlefield shape.
Second, consider tempo vs. value. Returning X targets to hand can swing tempo dramatically if you bounce repeat offenders on successive turns, especially when you’ve already deployed countermagic or a few cantrips to keep the next turn mana open. And because you’re returning creatures to their owner’s hand rather than the graveyard, you’re denying the graveyard synergy you sometimes see in more modern drafts. It’s a subtle but potent way to stay ahead on board state while you set up a longer game plan. 🧠⚔️
Third, pair it with cards that profit from opponent’s board reconfiguration. Some blue cards reward you when their spells cause a disruption or when your opponent replays a creature from hand. Because Selective Snare targets a creature type of your choice, you can line up a match where you bounce only the types that would otherwise refill with minimal effort for your opponent. The mental math on the board becomes a small puzzle you enjoy solving, round after round. 🎲
Tips for local-store events and drafts
- Trade value is often consistent for uncommon bounce effects in limited formats; don’t be afraid to tighten the bleed by swapping for more proven staples early in the draft if you’re blue’s anchor.
- Keep an eye on the odds of hitting multiple targets: the more favorable your X, the more dramatic the tempo swing. Don’t overcommit if you don’t have the lands for it—spread your mana efficiently.
- Discuss with your teammates during pre-release or draft night. A quick plan about which creature types are popular in your pod can turn Selective Snare into a flexible sideboard-level tool, even in casual games.
- Remember your own board state. Bouncing your own creatures with triggered abilities can be a sneaky way to re-trigger ETB effects or reset a protected threat that hasn’t yet earned its pay-off.
- Use the card’s flavor as a social moment in the shop—blue mages love a good puzzle, and Selective Snare offers a teachable moment about creature typing and board control that can spark friendly rivalries after the draft ends. 🧙♂️
From the perspective of a store night veteran, Selective Snare embodies why limited play is special: you’re not just drafting to win; you’re competing to outsmart the table, and a malleable spell like this makes you think on every play. The art, the lore, and the practical payoff all align to make a memorable night of Magic, one draft at a time. 💎
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Selective Snare
Return X target creatures of the creature type of your choice to their owner's hand.
ID: 2adfc0ac-08a9-487a-b01c-5de52fae0312
Oracle ID: 85442273-9596-47bf-9b40-6d48fd7183a6
Multiverse IDs: 452803
TCGPlayer ID: 176873
Cardmarket ID: 364258
Colors: U
Color Identity: U
Keywords:
Rarity: Uncommon
Released: 2018-10-05
Artist: Alex Konstad
Frame: 2015
Border: black
EDHRec Rank: 21300
Penny Rank: 4491
Set: Guilds of Ravnica (grn)
Collector #: 53
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.06
- USD_FOIL: 0.08
- EUR: 0.04
- EUR_FOIL: 0.20
- TIX: 0.03
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