Image courtesy of Scryfall.com
Probability-Based Triggers in Soratami Cloudskater: A Simulation Playthrough
In the sky-slick world of Kamigawa, Soratami Cloudskater flits in with a mischievous grin and a blue-streaked plan. This little Moonfolk Rogue costs {1}{U} and carries flying, a reminder that even the most delicate darlings of tempo can tuck away a potent line of cards in their back pocket. The real curiosity, though, lies in its activated ability: pay {2} mana and Return a land you control to its owner's hand to Draw a card, then Discard a card. It’s a built-in cantrip with a twist—one that invites you to think in probabilities and hand-size geometry. 🧙♂️🔥💎⚔️
Card snapshot
- Name: Soratami Cloudskater
- Mana cost: {1}{U}
- Type: Creature — Moonfolk Rogue
- Power/Toughness: 1/1
- Abilities: Flying. {2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
- Rarity: Common
- Set: Champions of Kamigawa ( chk )
- Flavor text: "You hide your actions from eyes on the ground, but nothing escapes the clouds."
That line about hiding in the clouds isn’t just flavor—it's a nudge toward how you can shape your draws. In a typical brick-and-mortar or MTG Arena match, you’ll be leaning on this ability to filter your hand, test for action, and tempo your way into late-game gas. The synergy is classic blue: card selection, subtle disruption, and a dash of board presence all wrapped in a tiny, nimble package. 🎨🎲
What the ability does, in practice
The engine is simple on the surface: pay two mana and bounce a land, then draw a card and discard a card. The land bounce is the keystone. It can unlock land-drops, redraws into other instant-speed routes, and keep a hand-size rhythm that blue shell lovers crave. The timing and choice matter: you must decide which card to discard after you draw. Do you want to thin your deck of junk, or do you want to keep every land in your hand for a critical turn? The math behind those choices is where probability-friendly magic comes alive. 🧙♂️
Simulation setup: how we model probability-based triggers
To explore the practical implications, imagine a 60-card deck typical of Standard-era formats (even though this card is older, the logic still travels well). Assume a balanced land count—about 24 lands and 36 nonlands. You begin with a standard opening hand of seven cards and, for the sake of the thought experiment, you can activate Soratami Cloudskater once you have {2} mana available. Each activation follows this sequence: pay {2}, bounce a land you control, draw a card, then discard a card. The question is: how does this affect hand composition, timing, and the likelihood of hitting useful draws in subsequent turns? 🧲
Key findings from simple probability considerations
- Draw composition: On activation, there’s a 24/60 ≈ 40% chance you’ll draw a land, and a 36/60 ≈ 60% chance you’ll draw a nonland. This is a straightforward, inescapable fact about a standard 60-card deck with 24 lands.
- Discard strategy matters: After you draw, you can choose which card to discard. If you always discard the card you drew, your land count in hand remains effectively stable across activations (you either draw a land and discard a land, or draw a nonland and discard a nonland). If you mix it up—discarding the opposite type to the one you drew—you tilt your land count up or down by one each time you activate. In other words, you can push your hand toward more gas or toward more land-light consistency, depending on what the situation calls for. ⚖️
- Early-game implications: With a typical opening hand, you expect to see about 2–3 lands among your seven cards. Activating Cloudskater can help you shore up card quality without necessarily changing your land count on average, provided you adopt a conservative discard policy. That’s where EV (expected value) meets board presence: you trade tempo for better options in the next draw step. 🧭
- Late-game playability: In late-game scenarios with a flooded hand, using Cloudskater to cycle a land back can help you refresh a clutch draw spell or filter out dead cards. If you’re perched on a handful of lands, you might prefer to discard a land to lean into a leaner deck state, letting you find the action you need faster. The choice is yours, and the math nudges you toward the option that keeps your plan coherent. 💎
- Overall takeaway: The cantrip with a land bounce cost acts like a dynamic filter that preserves tempo while letting you sculpt your hand. It won’t win you the race outright, but it gives Blue a reliable nibble at the edge of card advantage and tempo—especially when paired with other draw engines or bounce effects in a deck that can support multiple activations per game. 🧙♂️
Practical guidance for builders and players
If you’re considering a build that leverages Soratami Cloudskater, think about pairing it with effects that let you replay lands—cards that recur lands or re-use land drops can help you multiply the value of the bounce. You can also lean into cantrips, wheel effects, or draw-filter synergies that make the discard decision meaningful rather than punitive. The goal is to create scenarios where the draw-and-discard line nets you more gas or a cleaner hand for your next couple of turns. And yes, it’s perfectly reasonable to imagine a playful loop with other mana-efficient blue cards to push multiple activations in a single turn—count that as magical mischief, the kind that MTG fans adore. ⚔️
Flavor, art, and the collector’s eye
The art by Michael Sutfin captures the playful, cloud-wrapped grace of the Moonfolk. The set’s Kamigawa arc has long been about delicate balance—between tradition and trickery, land and sea, sky and shrine. Soratami Cloudskater sits at that crossroads, a tiny rogue who reminds us that even the shy moonfolk can turn a humble land into something draw-worthy and discard-able in the blink of an eye. For collectors, the card’s common rarity in a 2004 release doesn’t scream “treasure,” but its nostalgic charm is undeniable, especially for players who cut their teeth on the Kami-laced era. 🧙♂️🎨
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Soratami Cloudskater
Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
ID: 5e3d3024-bef2-4b50-ab84-8ae2a23cdf27
Oracle ID: ec6a09d2-d90a-4c3b-940b-659e471baf88
Multiverse IDs: 50301
TCGPlayer ID: 12174
Cardmarket ID: 12193
Colors: U
Color Identity: U
Keywords: Flying
Rarity: Common
Released: 2004-10-01
Artist: Michael Sutfin
Frame: 2003
Border: black
EDHRec Rank: 16058
Penny Rank: 16827
Set: Champions of Kamigawa (chk)
Collector #: 86
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.13
- USD_FOIL: 5.68
- EUR: 0.14
- EUR_FOIL: 0.97
- TIX: 0.03
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