Image courtesy of Scryfall.com
Sisterhood of Karn in Limited: Draft and Sealed Performance
Green has a certain rhythm in limited formats, and Sisterhood of Karn fits that tempo like a well-tuned composter: efficient, a little mysterious, and capable of a surprising late-game shove. This rare from the Doctor Who crossover set lands for {1}{G}, a modest two-mana commitment that enters the battlefield with a +1/+1 counter. That single counter is more than colorless math—it’s a building block for a potential snowball. In a generic green shell, the card rewards you for thinking beyond the usual “play creatures and beat down” script. With its Paradox ability, this Cleric punishes the conventional approach by rewarding you for thinking outside the hand. 🧙♂️🔥
Part of what makes this card exciting in limited is the way the Paradox ability twists the typical arithmetic of a fight. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on this creature. That means the lifecycle of Sisterhood can swing from a single counter to a crowd of them in short order—often leaning toward a 2/2, then a 4/4, and potentially larger with successive non-hand casts. In practical terms, if you manage to chain even a couple of non-hand spell casts (think spells you cast from graveyard, from a reanimation effect, or other zones that let you deviate from the hand), your Sisterhood can become a genuine late-game threat that demands removal or a dedicated blocker. The math is simple, but the impact is cinematic: a 4/4 on turn four can threaten a game-ending swing, and the longer you stall, the more explosive that grow is likely to become. ⚔️
From a drafting standpoint, you’ll want to gauge the likelihood of non-hand spell access in your pool. Green has natural synergy with +1/+1 counter mechanics and efficient bodies, but the Paradox trigger is the kicker. If your pool includes flexibel cards that let you cast spells from other zones—whether through flashback, escape-style effects, or graveyard-based tempo—Sisterhood becomes a reliable engine. In sealed, those non-hand options are even more prevalent by virtue of a larger pool and the increased chances you’ll see multiple low-cost spells you can cast from places other than your hand. The card’s green identity remains clean and strong, and the Doctor Who flavor adds a dash of nostalgia to a mechanic that rewards clever sequencing. 🧠💎
Draft tips for maximizing Sisterhood of Karn
- Prioritize +1/+1 counter support. If your deck includes ways to generate and preserve counters, Sisterhood becomes an even bigger threat. Spells or effects that put or protect +1/+1 counters amplify the Paradox trigger when you cast non-hand spells.
- Seek non-hand spell sources. While many limited formats assume most spells are cast from hand, keep an eye out for cards that allow exploration of non-hand casts—whether via graveyard recurrences, cards that exile and reanimate, or temporary “play from the top of the library” style effects. Each non-hand spell increases the likelihood of doubling counters, accelerating your clock dramatically. 🧙♂️
- Balance speed with inevitability. A quick 2/2 or 3/3 is nice, but the real payoff comes when you can take advantage of successive non-hand casts to push Sisterhood into a formidable board presence. Don’t race ahead too fast if you’re not ready to protect the life total; a patient plan often yields a bigger payoff when the Paradox engine fires twice or three times.
- Be mindful of removal priorities. An opponent who sees your Sisterhood growing can pivot to targeted removal; keep your blocker duties in line and use the board to force trades that preserve your threat. The card’s strength is real, but it’s still a creature that can be answered with the right removal spell or a well-timed trade. 🔥
- Edge-case storytelling. The Doctor Who set flavor hints at time-twisting possibilities; in gameplay terms, you’re looking for moments where “time-warped” plays—spells cast from unusual zones—that help you convert a counter into a winning board state. It’s a subtle, satisfying win when it happens. 🎨
In terms of value, Sisterhood of Karn sits as a niche evergreen in the limited environment. While its price tag per card in most contexts stays modest (the card shows up as a rare in the Who set), the experiential value—watching a board stall turn into a race with a towering green fellow—feels priceless to a player who loves a clever back-and-forth. In practical terms, this is a card you want in a green-centric build that aims to capitalize on uneven growth, compulsively stacking +1/+1 counters, and catching opponents off-guard with a Paradox-powered swing. The card art by Yuliya Litvinova adds a compelling visual flourish to your binder collection, a nice reminder that MTG design loves to pair clever mechanics with striking imagery. 🎲🎨
From a lore standpoint, the Doctor Who framing gives Sisterhood of Karn an extra layer of character—green, patient, and somewhat enigmatic—mirroring the character of Karn in the Doctor Who universe as a figure that evolves, adapts, and thrives on paradox. If you’re playing in a set where cross-universe flavor matters to you, this is one of those cards that doesn’t just win games; it tells a story at the table. The tactile thrill of watching a single creature weather and then explode in counters is exactly the sort of moment that makes limited both strategic and fun. 💎
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Sisterhood of Karn
This creature enters with a +1/+1 counter on it.
Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on this creature.
ID: 4b94f939-5f3b-4b55-8514-b7d296509ac1
Oracle ID: b32484ee-c7d8-472d-818f-2c37783d028a
Multiverse IDs: 634804
TCGPlayer ID: 519571
Cardmarket ID: 738688
Colors: G
Color Identity: G
Keywords: Paradox
Rarity: Rare
Released: 2023-10-13
Artist: Yuliya Litvinova
Frame: 2015
Border: black
EDHRec Rank: 9989
Set: Doctor Who (who)
Collector #: 109
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.11
- USD_FOIL: 0.18
- EUR: 0.21
- EUR_FOIL: 0.24
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