Image courtesy of Scryfall.com
Mastering Control Matches with Thieves' Auction
When the control mirrors crack and both players lean on counterspells, card advantage, and careful resource management, a single bold spell can tilt the entire matchup. Thieves' Auction, a bold red sorcery from Eighth Edition, steps onto the stage with a chaotic charm that blends board reset with a strategic selection game. For fans of high-stakes decisions and dramatic swings, this card is a nostalgia-driven tool that can swing midrange and control games alike 🧙♂️🔥. It’s rare, it’s brash, and it costs a hefty seven mana to cast, but the payoff is a curious kind of controlled chaos that only red can reliably deliver.
Exile all non-token permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
That oracle text is a mouthful, but it boils down to this: the board gets wiped of non-token permanents, then players take turns re-summoning a subset of those exiled cards—each decision reshaping your opponent’s plan and yours. In practical terms, Thieves' Auction is not a typical wipe; it’s a raucous, turn-by-turn reconfiguration of the battlefield. It rewards planning for the moment when you get to pick first, and it punishes overcommitment when your own threats are forced back into play under enemy control. If you’re chasing the edge in control-heavy matchups, this is the kind of spell you keep in your back pocket like a spicy pepper in a stew—hot, surprising, and occasionally the difference between a draw and a win ⚔️.
Strategies: turning chaos into tempo in control mirrors
- Preserve your value with tokens and resilient engines. Since tokens aren’t exiled, you can leverage a board full of tokens to maintain pressure or stall long enough to weather the post-auction reassembly. Think siege engines, a flurry of blockers, and value engines that survive the exile. Tokens act as a safety valve, letting you stay in the game even when your other non-token threats disappear into exile 🧙♂️.
- Plan your exiles in advance. The key tactical layer is understanding that you’re choosing from a pool of exiled non-token permanents. If you suspect your opponent will try to reassert a large threat, you can steer the exchange by prioritizing cards you want back on your side. This is less about pure power, more about tempo and recalcitrant inevitability—who can shape the last few plays of the auction to their advantage 💎.
- Red alignment with recast and re-entry concepts. Look for support cards that can rebound or re-enable after the exiled set lands. While tokens stay put, your plan can hinge on recasting a re-entered non-token that fits the current game state, or leveraging a red toolbox of bounce, flicker, or recursion effects to maximize the value of the cards that return to the battlefield 🎲.
- Opponent-aware sideboarding. In control-heavy metas, you’ll want to tailor your sideboard to threats that either survive the exile or that you’re comfortable re-entering on your terms. Include countermagic or disruption to squeeze extra advantage out of the auction’s aftermath, so the window you get to pull ahead is just that much bigger 🔥.
For players running a control shell with red as a complementary stripe, Thieves' Auction becomes a dramatic equalizer—forcing both players to rethink what “advantage” means once the exiled pool is laid bare. It’s not just about wiping a board; it’s about shaping a post-auction reality in your favor, one carefully chosen re-entry at a time ⚔️.
Design notes: why this card resonates in modern and eternal play
Thieves' Auction sits in Eighth Edition as a quintessentially early-2000s artifact of core-set experimentation. Its red aura—the color associated with hazard, risk, and impulsive action—fits perfectly with a spell that punishes predictable planning and forces players into a series of make-or-break choices. The rarity is rare, the set is classic, and the artwork by Kevin Murphy captures a moment of audacious theft that feels both nostalgic and pleasantly chaotic. In terms of format legality, you’ll find this spell in Modern and Eternal formats where older sets hold sway, and it remains a popular choice for a red toolbox that wants to flip the script on control marathons 🔥.
Outside the game table, the tactile thrill of a well-timed Thieves' Auction can be compared to the satisfying click of a well-tuned gaming mouse—hence a nice companion item like the Neon Gaming Mouse Pad 9x7in Neoprene with stitched edges. The product link below nods to the long nights of testing, line-by-line parsing of rules, and the joy of edging out an opponent with precise timing. If you’re tuning your desk for long sessions of MTG, a reliable pad can make the pacing feel more deliberate and comfortable 🎨.
From a collector’s perspective, the card’s reprint status and the nonfoil print status in 8th Edition make it a neat artifact for older-gear lovers and modern-spoiler enthusiasts alike. The card’s price on modern market indicators sits in a value range that underscores its status as a powerful but occasionally situational game-changer. For players who love the drama of a red haymaker that invites high-stakes decisions, Thieves' Auction remains a memorable piece of the red toolbox—dangerous, dynamic, and deliciously unpredictable 💎.
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Thieves' Auction
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
ID: c9e8ad32-a701-4b77-bb7e-0e440e4072da
Oracle ID: 230ee0b4-eb75-457f-b171-72d585cfb5aa
Multiverse IDs: 45395
TCGPlayer ID: 11187
Cardmarket ID: 863
Colors: R
Color Identity: R
Keywords:
Rarity: Rare
Released: 2003-07-28
Artist: Kevin Murphy
Frame: 2003
Border: white
EDHRec Rank: 9403
Penny Rank: 15259
Set: Eighth Edition (8ed)
Collector #: 227
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 3.37
- EUR: 1.41
- TIX: 0.02
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