Image courtesy of Scryfall.com
Tempo and Tactics: War-Trained Slasher in a Control-leaning Meta
Red has always loved tempo, and War-Trained Slasher wears that badge on its spine. From the moment you drop this {3}{R} 4/3 menace on turn three, your opponent is forced to consider every attack and block through a different lens. Menace makes blocking a headache for any board—your foe can't answer with a single creature and a shrug; they need to commit extra bodies or accept the heat. And because War-Trained Slasher’s real value comes when it attacks a battle, you’re not just swinging to kill a creature or a rival—you're pressuring the battlefield itself. The moment a battle enters the fray, this red canine-dinosaur hybrid doubles its power, turning a modest swing into a tempo-charged onslaught. 🔥
That doubling effect is the core of its control-friendly angle. In tempo-heavy shells, you often trade marginally efficient threats for incremental card-advantage or position; War-Trained Slasher flips that script by threatening a spike in damage that’s hard to answer with instant-speed interaction. If you’ve kept up a lean removal suite, your opponent may be forced to overcommit to protect their battles—opening lanes for your other haymakers. And while your life total still matters, forcing the opponent to deal with a threat that can jump from 4 power to 8 is a mental win. It buys you the next turn to sculpt the board, draw into a sweeper, or push through with a pair of quick, punishing attacks. 🧙♂️
“That’s my girl. Just don’t eat it—wouldn’t want you getting an upset stomach again.” —Jalina, Ikorian bonder
In practice, you’re balancing two axes: keep the creature safe and keep the tempo up. That means your removal suite should be lean and efficient—think inexpensive blasts or bounce spells that buy you time to push the double-power swing. You’ll want to align your curve so you’re not wasting mana on early filler; a timely burn spell here, a combat trick there, and War-Trained Slasher finds its moment to threaten a battle-destroying push. The synergy is especially potent in the march toward the midgame. Once you’ve established your path, the double-power moment can turn a standard combat into something resembling an heroic beatdown—where every attack on a battle feels like a miniature win condition. 💎⚔️
From a design standpoint, the card embodies the spirit of March of the Machine: it’s aggressive, thematic, and punchy enough to matter in a strategy that thrives on tempo and resource denial. The color identity {R} aligns with classic tactics—fast pressure, high-velocity plays, and a little chaos that punishes defensive stumbles. Even though War-Trained Slasher is a common, it’s a strong common—proof that strong design can live in the middle tier and still be a deck’s heartbeat. The flavor text nods to Ikoria’s bonds, reminding us that even in a mechanized world, kinship and loyalty shape the fight. 🎨🔥
For players building around this card, think of it as a spicy accelerant to a broader control plan: you’re not just attempting to drop a big attacker; you want to force your opponent into awkward blocks, spark misplays, and then capitalize with follow-up removal or a solid finisher. A few well-timed lures—whether that’s a removal spell to clear a blocker, or a combat trick that doesn’t derail your tempo—can set the stage for a clean kill on the following turn. The result is a deck that feels both aggressive and calculated—a rare blend that makes red feel like it’s got a license to nudge the game into your preferred tempo. 🧙♂️🎲
Strategic quick-reference
- Early tempo: Play War-Trained Slasher on turn three and threaten a menace-imbued rush that your opponent must respect.
- Battle focus: When a battle enters play, assess whether doubling power now yields a clearer path to victory or safety for your board state.
- Interaction discipline: Use cheap removal or bounce to protect the Slasher’s attack window without depleting your hand.
- Damage routing: Leverage the 4/3 body to pressure both life total and battles; don’t shy away from turning a combat into a broader game plan.
- Mana efficiency: Keep your mana free for the doubling moment and for any follow-up threats that ensure a lasting edge.
In the end, War-Trained Slasher delivers a spicy mix of aggression and tactical nuance. It’s not just about swinging hard; it’s about landing the right swing at the right moment and watching your opponent scramble to respond. The tempo you craft around this red menace will often dictate the pace of the match, and in the hands of a thoughtful pilot, that tempo can turn the tide of any arena—online or kitchen-table. And if you’re chasing that one big moment when power doubles and the battle door swings open, you’ll know who to thank for the spark: a creature that is as ferocious as it is cunning. 🔥🧙♂️🎲
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War-Trained Slasher
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks a battle, double its power until end of turn.
ID: c2a87c5d-5efc-4ceb-b165-27f807117f71
Oracle ID: bc89face-92b1-47d3-8cdb-360b7334d3b8
Multiverse IDs: 607220
TCGPlayer ID: 491323
Cardmarket ID: 704384
Colors: R
Color Identity: R
Keywords: Menace
Rarity: Common
Released: 2023-04-21
Artist: Francis Tneh
Frame: 2015
Border: black
EDHRec Rank: 22055
Set: March of the Machine (mom)
Collector #: 172
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.06
- USD_FOIL: 0.08
- EUR: 0.04
- EUR_FOIL: 0.02
- TIX: 0.03
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