Timing Lucent Liminid: Draft Priority Guide

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Lucent Liminid by Eric Fortune from Future Sight, a white flying 3/3 enchantment creature

Image courtesy of Scryfall.com

Draft Priority Guide: Lucent Liminid

White mana, evasive creatures, and the artful dance of timing—these are the rhythms of a successful draft when Lucent Liminid rolls into the arena. This Future Sight uncommon enchantment creature is a curious beast: a 3/3 flyer for five mana with no extra abilities beyond flying, but wrapped in the aura of the sun goddess’s herald. In a limited environment, that combination can be a real tempo swing if your deck is built to support it 🧙‍♂️🔥. Let’s break down when Lucent Liminid shines, when it sits in the draft bag as a solid but not spectacular pick, and how to leverage it to close out games with style 💎⚔️.

Understanding the card’s core worth

  • Mana cost and body: {3}{W}{W} for a 3/3 flyer is a classic five-mana tempo card. In a tight curve, it can bridge you from mid-game stabilization to post-swing pressure. It isn’t a hyper-efficient bomb, but it’s not a junk rare either—this is the kind of body white often wants to splash into a deck that already has continuing ways to push damage through 🔥.
  • Keywords and stats: Flying on a 3/3 is the big hook. In limited, flying evasion matters, especially when the ground blockers are soft or overloaded with fortifications. Lucent Liminid doesn’t double as removal or a synergy engine, but its aerial reach gives you a consistent line of pressure that your opponent must answer—often forcing a turn of trades or a tempo shift 🎨.
  • Set and flavor context: Hailing from Future Sight, a set famous for its tinkering with time and prophecy, the card carries flavor about being a herald proclaimed by sunlight. While the mechanics are straightforward, the art and lore add a subtle layer of story to your deckbuilding decisions—sometimes that narrative can influence what you consider “on-brand” in a draft environment 🧙‍♂️.
  • Rarity and pick value: As a common, Lucent Liminid is a card you’re likely to wheeze into your deck rather than wheel away at the back end of the pack. Its abundance means you’re more likely to see it in multiple drafts, which slightly lowers its collectible jackpot but raises its practical reliability in place-and-build strategies 🧩.

When to prioritize in a draft

Timing is everything. Here are concrete signals that Lucent Liminid belongs in your signal flare pile:

  • Your deck leans white and aims to tempo the opponent: If your color slice is white with a plan to push through early beats and close with evasion or anthem effects, a flying 3/3 on turn five helps you tip the board in your favor as the game accelerates. The flying convenience lets you attack through small blockers while your other threats pick up the pace 🧙‍♂️.
  • In a deck that already runs a few removal spells or tap-down interactions, Lucent Liminid becomes a reliable stabilizer, ensuring you don’t stall into fatigue on the back half of the game. It’s the kind of card that keeps your momentum from stalling when other players are racing to the finish line 🔥.
  • If your pool is rich in flyers or if you have an aura or anthem package that can patch up the tempo, Lucent Liminid can slot into a midrange plan as a sturdy beater with staying power. You’ll appreciate its consistent floor when you’re not splashing into a faster clock 🚀.

When to pack away or pass

Not every white deck benefits equally from Lucent Liminid. Consider not prioritizing if:

  • If your early draws are clunkier or you lack ways to ensure you hit your white mana on turn five, this card can feel slow and noninteractive. In those shells, you’re better off chasing earlier pressure or a more impactful late-game option.
  • If you’re light on disruption and you’re facing decks that outclass your threats on board presence, a vanilla flyer may not enough tilt the game in your favor. You might prefer combat tricks, removal, or a different finisher that leverages your build’s strengths 🎲.
  • If you wheel into multiple powerful white flyers, or if you have payoffs from flying matters or auras, Lucent Liminid becomes a solid-but-not-stellar piece. In such scenarios, you can afford to pass and ship priority to a more dynamic option ⚔️.

Practical drafting tips and tactics

  • Slice placement: If you’re in a white-heavy lane, consider Lucent Liminid as a mid-to-late pick that stabilizes your curve and keeps your air presence steady while you assemble your more powerful threats. It’s the type of card you can pair with a few cheap flyers or a couple of removal spells to lay down a steady plan 🧙‍♂️.
  • Combat decisions: With flying, you often force your opponent to play defense in the sky. If they don’t have a way to answer, you can push for a clean attack sequence or pivot to a more aggressive posture as the game unfolds—this is where patience and reading the board pays off 🔥.
  • Deckbuilding synergy: Look for room in a white or white-heavy deck for additional evasive threats or supportive auras. Even a modest enchantment aura can turn Lucent Liminid into an efficient late-game threat, trading efficiently with many ground-based blockers.
“A strong draft isn’t about amassing the most powerful cards—it’s about weaving them into a coherent plan that plays to your strengths.” —A veteran of countless sealed and draft events 🧙‍♂️

Five quick takeaways

  • Lucent Liminid is a dependable, white, flying 3/3 for five mana—solid in the right shell 🔥.
  • In midrange white builds, it contributes to a stable air of inevitability without breaking the bank.
  • Don’t force it into a deck that needs early pressure or heavy disruption if your pool lacks synergy.
  • Its Future Sight heritage adds flavor and a sense of timeless heraldry to your draft narrative 🧙‍♂️.
  • Use it to anchor a late-game plan when your deck has enough support to convert inevitability into victory.

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Lucent Liminid

Lucent Liminid

{3}{W}{W}
Enchantment Creature — Elemental

Flying

It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.

ID: cd700719-2f65-4fd5-b3aa-3e9402560c79

Oracle ID: cf02b774-2b3a-4459-bf59-e5d291691e77

Multiverse IDs: 130691

TCGPlayer ID: 14928

Cardmarket ID: 15016

Colors: W

Color Identity: W

Keywords: Flying

Rarity: Common

Released: 2007-05-04

Artist: Eric Fortune

Frame: future

Border: black

EDHRec Rank: 29574

Set: Future Sight (fut)

Collector #: 24

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.12
  • USD_FOIL: 0.44
  • EUR: 0.05
  • EUR_FOIL: 0.25
  • TIX: 0.04
Last updated: 2025-11-15