Tracing Craw Wurm Through The Weatherlight Saga

In TCG ·

Craw Wurm card art from Magic 2010 featuring a massive green wurm

Image courtesy of Scryfall.com

From Forest Floors to Weatherlight Voyages: Craw Wurm and Classic Lore

In the grand tapestry of Magic: The Gathering, certain creatures become symbols of an era—emblems that conjure images of lush forests, thunderous stomps, and the very heartbeat of Dominaria. Craw Wurm is one of those icons. Reprinted in Magic 2010 as a big, green threat, this chunky wurm embraces the green philosophy: raw mass, stubborn momentum, and a sense that the world’s oldest woods can be a literal engine of war. Its presence on the battlefield is a reminder that, in MTG’s most storied setting—the Weatherlight Saga and beyond—seasoned green decks are often a march of inevitability 🧙‍♂️🔥. The Weatherlight era isn’t just about legendary ships and daring rescues; it’s about the ecosystems that shape every decision, from forests to fate, and Craw Wurm fits snugly into that memory palace of Dominaria’s green-hearted places.

The Weatherlight Saga is a cornerstone of MTG lore, chronicling a crew’s voyage across a Dominaria that is old, wild, and full of secrets. While Craw Wurm doesn’t star in a specific Weatherlight expedition, its towering presence resonates with the green themes that the saga threads through every arc: collaboration with nature, the power of ramming through obstacles, and the idea that some forces are simply too big to ignore. In a narrative sense, Craw Wurm serves as a visceral reminder of the forested expanses the Weatherlight crew often skirts, from Llanowar’s verdant canopies to the ancient groves that harbor timeless dangers. When you drop a six-mana threat like Craw Wurm in green ramp, you’re not just playing a creature—you’re echoing a world where forests breathe, grow, and sometimes collide with destiny ⚔️.

Strategic Echoes: Craw Wurm in Green Ramp and Stompy Play

In gameplay terms, Craw Wurm embodies the classic green “stompy” philosophy: a big body for relatively low mana, designed to break through and establish inevitability. With a mana cost of 4GG and a 6/4 body, it’s a reliable late-game threat that demands removal resources from your opponent. Its presence teaches a timeless lesson from the Weatherlight era—green isn’t about one-piece combos alone; it’s about resilient threats that can weather the onslaught and swing momentum in your favor. In contexts like Legacy or Modern-friendly lines, a well-timed Craw Wurm can swing the tempo decisively, especially when paired with ramp spells, Visionary cards, or mana-doubling effects that the Weatherlight crew would’ve admired for their audacity and reach 🧙‍♂️🎲.

As a common foil in a world of legendary fleets and epic legacies, Craw Wurm’s design emphasizes accessibility and mass presence. Its color identity (green) and evergreen power reflect MTG’s long-running belief: when you invest in ramp and reach, you’re building a narrative of persistence. The card’s flavor text—about a terrifying, forest-born roar—also dovetails with the lore of Dominaria’s woodlands, where ancient creatures can be both awe-inspiring and dangerous, much like the Weatherlight crew’s most perilous moments. The art by Richard Sardinha captures the primal force of a wurm barreling through trees, a visual echo of the storms that often shadow the saga’s climactic moments 🔥💎.

Flavor, Art, and the Worldbuilding Woven Through Green

“The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.”

The flavor text grounds Craw Wurm in a world where nature roars with agency, a theme that fans associate with Dominaria’s evergreen expanses. Art that showcases a hulking wurm amidst a verdant backdrop reinforces MTG’s tradition of marrying lore to imagery. In Weatherlight-era storytelling, forests aren’t just scenery; they’re living actors that shape the crew’s journey. Craw Wurm embodies that principle: a force of nature that can reshape the battlefield the moment it arrives, much like the unexpected twists that pepper the Weatherlight’s voyage across the plane 🧙‍♂️🎨.

Lore Connections: Green, Growth, and the Saga’s Enduring Echoes

Green’s central motifs—growth, resilience, and connection to the land—are threads that run through the Weatherlight Saga and its companion arcs. Craw Wurm’s role as a solid mid-to-late-game finisher mirrors how the saga often pivots on a single, overwhelming moment that changes the entire board state. The Weatherlight crew’s journey through Dominaria’s forests, ruins, and ancient groves echoes in Craw Wurm’s footprint: a reminder that immense power can come from the simplest, most natural sources when nurtured with mana and patience 🧭. In storytelling terms, the card becomes a small but resonant nod to the era’s emphasis on exploration—green’s exploration of world-building, ecology, and the awe of encounters with primal beings beneath a canopy of legends.

From a collector and design perspective, Craw Wurm’s reprinting in Magic 2010 helps anchor green’s identity in a familiar, accessible frame. Its non-foil and foil finishes widen the spectrum for collectors, while its common rarity makes it a staple in many budget-friendly green builds. The card’s enduring presence in the history of MTG says something about how players remember the Weatherlight-era feel: lush, expansive, and relentlessly forward-moving—the feeling you get when you draw into a big, green threat just as the Weatherlight sails into an uncertain horizon 🧙‍♂️💎.

Putting It All Together: A Nod to Classic Arcs, A Gift to Modern Play

Whether you’re revisiting Dominaria’s oldest forests or building a modern green ramp deck, Craw Wurm remains a vivid touchstone. It’s a reminder that core sets and reprints can carry more than just stats—they carry memory. The Weatherlight Saga taught us that journeys are powered by a mix of courage, curiosity, and the stubborn, stubborn green soul that refuses to yield. Craw Wurm captures that stubborn spirit in a single, thundering package—and that, dear reader, is why it still roars in the annals of MTG lore 🧙‍♂️⚔️.

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Craw Wurm

Craw Wurm

{4}{G}{G}
Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

ID: 3875f73d-6108-488b-bd34-4cf2c23ce6b3

Oracle ID: 6a462a69-3e42-41de-a3aa-a488d9f38d69

Multiverse IDs: 189903

TCGPlayer ID: 32579

Cardmarket ID: 21219

Colors: G

Color Identity: G

Keywords:

Rarity: Common

Released: 2009-07-17

Artist: Richard Sardinha

Frame: 2003

Border: black

EDHRec Rank: 21104

Set: Magic 2010 (m10)

Collector #: 173

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.15
  • USD_FOIL: 0.33
  • EUR: 0.07
  • EUR_FOIL: 0.30
  • TIX: 0.04
Last updated: 2025-11-14