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Building tempo control with Tine Shrike
Tempo in Magic: The Gathering is the art of pressing your advantages as early as possible—minimizing your opponent’s options while maximizing your own opportunities to apply pressure. When you weave white’s efficiency with evasive power, a card like Tine Shrike becomes more than a stat line on a card; it becomes a catalyst for tempo-driven decisions. 🧙♂️ The key is input parity: you want to trade evenly on the ground, push through with creatures that fly above blockers, and keep their options thin enough that your next threat lands with minimal friction.
“A new bird of prey—one that hunts sentience.”
In the context of Mirrodin Besieged, Tine Shrike is a concise package: a 4-mana White creature with Flying and Infect. That combination is unusual for white, which tends to favor clean combat and protection rather than -1/-1 counters on the way to poison counters. Yet that tension creates a delightful tempo puzzle. With a 2/1 body and flight, Tine Shrike can threaten a win through evasive contact even as Infect sets the pace by turning progressive damage into an incremental clock that your opponent must manage on their own turns. 🔥
What does that mean in practical terms? First, your plan centers on getting Tine Shrike through early blockers. White’s combat tricks and removal help clear a path, while Infect ensures that trades aren’t just about trading for a single creature—they’re about counting poison counters at the table. When you connect, your opponent’s life total becomes a resource you’re chipping away at with every hit, and every turn you maintain pressure, you squeeze the margin of error they have available. The tempo payoff isn’t a single, spectacular haymaker; it’s a relentless, creeping advantage that compounds as the game unfolds. ⚔️
Since Tine Shrike can fly, it can bypass most early ground walls, forcing your opponent to answer on tempo rather than pace. You’ll want to sequence your plays so that your opponent can’t afford to overextend into a removal spell every turn. That means using efficient spells to protect Tine Shrike when necessary, or delivering a rapid follow-up threat to keep their attention pinned on multiple angles. The net effect is a game plan that rewards precise counting of mana and careful sequencing, a hallmark of true MTG tempo strategy. 🎲
As you build around this approach, think about the broader toolbox white provides for tempo control. Cards that generate pressure on each turn, while keeping removal ready for blockers, create a reliable corridor for Tine Shrike to shine. The Infect mechanic also nudges you toward smarter combat decisions: you don’t always need to overcommit—careful blocks and timely suits of removal can ensure you land your inches while denying your opponent theirs. The result is a deck that punches above its weight, delivering a consistent, surgical rhythm to the match. 💎
From a design perspective, Tine Shrike exemplifies the tension between utility and aggression in white-aligned strategies with a Phyrexian twist. Its flavor text—echoing a predator that hunts sentience—pairs nicely with the idea that tempo decks are about hunting for the right moment to strike, not simply beating down as fast as possible. The mixing of evasion (Flying) with a poison-oriented damage trajectory (Infect) invites creative sideboarding and win-con diversification. It’s the kind of card that rewards players who enjoy reading a table and bending the rules of engagement to fit their plan. 🎨
If you’re curious about where this approach stands in the larger MTG ecosystem, you can explore cross-promotional discussions and articles in the network. The five linked pieces below offer a spectrum of MTG-related topics—from collectible markets and data-driven analytics to broader trading card dynamics. They provide a nice contrast to the tactile, strategic focus of tempo play with Tine Shrike, while still speaking to the same collector’s passion that makes our hobby so engaging. 🧙♂️💬
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Tine Shrike
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
ID: 845b665e-8236-4ab9-bee4-414f075461d2
Oracle ID: e20ad2f7-cb41-4e6e-8f3b-bd260f4a2ecf
Multiverse IDs: 213758
TCGPlayer ID: 39154
Cardmarket ID: 245400
Colors: W
Color Identity: W
Keywords: Flying, Infect
Rarity: Common
Released: 2011-02-04
Artist: Adrian Smith
Frame: 2003
Border: black
EDHRec Rank: 17024
Set: Mirrodin Besieged (mbs)
Collector #: 17
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.17
- USD_FOIL: 0.91
- EUR: 0.18
- EUR_FOIL: 0.34
- TIX: 0.03
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