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Tempo, Tactics, and a Desert-tinged Edge: Using Failed Fording in Aggressive Blue Builds
Blue has long enjoyed the role of the trickster at the edge of an edge—pushing games into a controlled tempo where your opponent barely sees the next threat coming. When you combine an efficient bounce with surveil, you get a toolkit that rewards precise timing and forward planning. Failed Fording, a two-mana instant from Outlaws of Thunder Junction, is a perfect example of that approach. For players who love fast, punishing games, this card delivers a subtle but mighty punch: you can return a nonland permanent to its owner's hand, then surveil 1 if you control a Desert. It’s the kind of play that sneaks a win by inches and leaves your opponent reeling with unanswered questions. 🧙♂️
Consider the card's two parts: the primary effect to return a nonland permanent to its owner's hand, and the optional surveil clause that triggers only if you control a Desert. That combination is where the card shines in aggressive decks. The immediate bounce can be aimed at an opposing attacker or a key blocker, buying a turn or two of pace while you assemble your follow-up. The surveil 1 helps you trim the top of your library and set up exactly what you want next—whether that's a land drop, a cheap cantrip, or another piece of disruption. And yes, you get to do all of this at instant speed, which means you can react to your opponent's plays in real time. 🔁🔥
“We should have taken the blasted ferry!” — Hope Hagan, prospector
In practical terms, Failed Fording slots nicely into tempo and aggro-blue shells that prize pressure and disruption over raw card advantage. The mana cost of {1}{U} keeps the curve tight, so you can often fit this into the early turns of the game and still have mana to follow up with another spell. The ability to bounce a nonland permanent means you can shut down a surprising attacker or remove a disruptive permanent just as your nerves are starting to buzz. For example, if your opponent drops a key blocker on turn 3, you can bounce it, keep racing, and then surveil into a faster threat on your next turn—turning a potential stall into momentum. 🔥
But the Desert clause matters more than it first appears. In decks that lean into desert-themed mana or a small Desert package, Failed Fording gains a layer of consistency: surveil 1 becomes a reliable extra look-and-sniff mechanic, letting you filter away dead draws or gamble on cards that can accelerate your plan. It’s not a universal requirement—if your board is full of deserts or if you simply value bounce more than the surveil payoff, you still get a formidable tempo play. Still, the synergy invites you to consider a lean mana base that includes deserts or desert-adjacent lands that enable that surveil trigger when you need it. 🌵🕵️♀️
From a design perspective, Failed Fording exemplifies how small the lines can be between "just a bounce spell" and "a tempo engine." The effect is straightforward, but the added surveil instruction reveals designers’ intent: empower tempo engines to become more resilient by thinning the draw with foresight. The card’s flavor text—crafted by Hope Hagan—speaks to a world where every decision matters and every drop of library manipulation can be the difference between striking a winning blow or watching the last counter slip away. The art by José Parodi captures that moment of quick, blue-fire clarity, a moment you hope to replicate across a dozen games. 🎨
When it comes to deckbuilding, think of Failed Fording as a flexible pivot card. If you’re building an aggressive tempo blue deck, consider including 2 copies in the maindeck to ensure you see it early enough to swing tempo. Pair it with other instant-speed interaction, such as cheap bounce, thoughtful countermagic, and cheap cantrips that keep your hand full while you pressure your opponent. The common rarity keeps it accessible and easy to slot into a budget-friendly build, which makes it a popular pick for players testing blue tempo strategies on kitchen-table matts or online tournaments alike. And because it’s an instant, you don’t have to commit to a plan in advance—react to developments on the battlefield and still set up the surveil option for later turns. 💎⚔️
In terms of matchup considerations, Failed Fording shines against boards that threaten to stabilize. It’s particularly effective when you’re light on creatures of your own, because bouncing a high-value threat forces your opponent to replay it, eating more of their mana and giving you a tempo advantage. Against aggro, the bounce can remove an efficiently timed win condition—think about how a single bounced creature can open a path for a lethal attack the next turn, especially if you’ve been surveilling for the right answer or a follow-up play. And when you pair this with a Desert-enabled surveil, you’re not just reacting; you’re setting up a chain of plays that keeps you several steps ahead. 🧙♂️🔥
How to fit Failed Fording into a sample shell
- Core idea: fast, blue-tempo pressure with reliable bounce and library manipulation.
- Key cards to consider: other instant-speed interaction, efficient countermagic, and cheap cantrips that keep your hand full while you pressure the opponent.
- Desert package: include a few Desert lands or Desert-enablers to unlock surveil reliably.
- Late game: keep a plan to replay threats or to reuse bounce on critical turns as you push for victory.
- Budget angle: as a common, it’s a solid option for players building into blue tempo without breaking the bank.
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Failed Fording
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
ID: 62bbe11b-e959-4080-98ac-09bd57519c00
Oracle ID: fe4bbe82-1d6b-4f3d-8cc0-f6df22d9e9fb
Multiverse IDs: 654988
TCGPlayer ID: 544499
Cardmarket ID: 764087
Colors: U
Color Identity: U
Keywords: Surveil
Rarity: Common
Released: 2024-04-19
Artist: José Parodi
Frame: 2015
Border: black
EDHRec Rank: 19389
Set: Outlaws of Thunder Junction (otj)
Collector #: 47
Legalities
- Standard — legal
- Future — legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.03
- USD_FOIL: 0.03
- EUR: 0.02
- EUR_FOIL: 0.07
- TIX: 0.03
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