Using Player Head in End Builds for End Cities
End Cities invite bold architecture and daring color choices as you push beyond the main outer walls. The player wall head block opens up a fresh way to personalize those towering structures with skins that tell a story or honor a favorite server ally. This block is a practical tool for end game projects because it sits neatly on walls and can be aligned to flow with the geometry of your city. It adds a human touch to a place that often feels monochrome and ancient.
Mechanically the player wall head is a straightforward block with a few notable traits. It has a modest hardness and resistance, so it fits into mid to late game builds without demanding excessive mining time. The block is not transparent by default and does not emit light, which means you can use it in shaded alcoves or dim corridors without washing out the surrounding details. A key feature is its directional state facing north, south, west or east, which makes it easy to create consistent lines along long hallways and balconies. In addition the block supports a powered state that you can toggle in redstone friendly layouts, giving you subtle opportunities for patterning without blinding your End City interiors.
For builders who love personalization, the head display reflects the texture of a player skin when placed, letting you craft memorial walls, guild insignias, or a rotating gallery of portraits as you explore the End. It is a block that rewards careful planning for placement; a single misaligned head can disrupt the rhythm of a long corridor, but with methodical placement you can achieve striking symmetry. The combination of orientation and the optional powered flag gives you a compact toolkit for dynamic facades without complicating your redstone work.
Block snapshot and practical notes
- Name Player Wall Head
- Block ID 428
- Display name Player Head
- Hardness 1.0
- Resistance 1.0
- Stack size 64
- Diggable True
- Material Default
- Transparent False
- Emit light 0
- Filter light 0
- Default state 9789
- State range min 9788 max 9795
- States facing North South West East; powered Power boolean
- Drops 1185
- Bounding box Block
Building tips for End City aesthetics
- Plan a color story before placing the first head. Pair neutral stone blocks with a splash of skin color to create focal points on tall spires 🧱
- Use facing to guide the viewer along the path. Place heads along a corridor so they face the central chamber or the city gate for a cinematic lead-in
- Group heads in odd numbers on larger walls to create a living portrait wall rather than a repetitive pattern
- Experiment with the powered state to produce small subtle changes in a display wall. A lever can toggle patterns for night time mood in a fortress like hall
- Mix in other decorative blocks such as sea lanterns, dark oak fences and stripped wood to balance the texture while keeping the heads as the hero element
Technical tricks and modern updates
With updates that refine end game building options players have embraced head blocks as a lightweight alternative to banners and carved elements. The player head is easy to craft a narrative around especially in scenarios where you want to imply a guild or clique presence without using loot hall decorations. Because the block sits flush on walls, it scales well from small towers to vast exterior facades. If you are running a server or a personal world with resource packs you can further customize the skin texture to suit the era or faction represented by your End City
Keep in mind performance is generally unaffected for a moderate number of heads in tight corridors. In sprawling End City layouts you can spread blocks across multiple wings to avoid visual clutter and keep a clean read as players navigate the city. This approach pairs nicely with light sources like lanterns and glowstone that illuminate the skyline without overpowering the skins on display
Community builders are increasingly sharing layout templates that integrate these heads with modular wall sections. The goal is a scalable design language that travels well from a single tower to a multi wing complex. The result is an End City that feels alive yet cohesive, with a personal stamp that sets it apart from the vanilla template
Inspiration from the community and update coverage
As builders experiment with end game forms, the head block becomes a canvas for storytelling and identity. It complements other end city elements such as beacon spires, mechanical doors and sky bridges. Updates that enhance block states and rendering quality make it easier to weave heads into complex facades without sacrificing performance. The culture around this block is a reminder of how small data points can unlock big creative leaps in survival play as well as on creative servers 🧭
To those curious about the broader Minecraft ecosystem you will find more ideas in our curated reads from the network. The following posts offer perspectives on design, texture packs and the science of visuals that can enhance end builds and beyond
Support the open Minecraft community and keep these deep dives coming. Your support helps the team maintain guides, run community challenges and highlight builds that spark imagination
Support Our Minecraft Projects