Image courtesy of Scryfall.com
Visualizing Scampire's Place in Unfinity’s Rarity Spectrum
Set-level rarity balance isn’t just a nerdy spreadsheet exercise; it’s the heartbeat of how a product like Unfinity can mingle whimsy with utility. Scampire, a black-centered creature from the Unfinity sandbox, offers a neat lens into how a single uncommon card can anchor a broader design philosophy. This vampire employee costs {2}{B} and lands at a modest CMC 3, a sweet spot for a two-color strategy that invites graveyard shenanigans without collapsing into “overpowered graveyard boss.” 🧙♂️🔥
Scampire’s Core Identity: Mechanics, Color, and Rarity
- Type and color: Creature — Vampire Employee, color identity B.
- Mana cost and stats: {2}{B}, 1/3 body, uncommon rarity.
- Key abilities: When Scampire enters, you get a Treasure token (TK), then you may sticker a creature card in your graveyard. For 3}{B, you can return a target creature card with a sticker from your graveyard to the battlefield, granting that creature haste, then exile it at the end step—activate only as a sorcery.
In practice, Scampire sits at the flavorful intersection of graveyard recursion and treasure-based ramp. The sticker mechanic—a quirky, set-specific twist—encourages players to think about which cards in the graveyard deserve a second life and under what timing the interaction is worthwhile. It isn’t a “combo engine” by itself, but it does carve out distinct lines of play that reward thoughtful deck-building. The rarity designation of uncommon is perfect here: enough reach to feel impactful in Commander and casual formats, but not so oppressive to push into rare-territory power "creep." ⚔️
Set-Level Rarity Visualization: What It Says About Unfinity
When you map rarity across a set—Common, Uncommon, Rare, Mythic—you’re really tracing balance curves: how many cards support casual fun, how many push the envelope in multiplayer formats, and how the flavoring of a set’s theme can influence perceived power. Unfinity’s “funny” set type and vibrant design aesthetic naturally tilt toward creative, interaction-rich cards. Scampire embodies that balance by delivering a strong but situational effect that requires strategic setup and graveyard access, rather than a one-card engine that breaks games on its own. This is precisely the kind of design that helps keep a limited environment fresh while still preserving a healthy ceiling for power without overwhelming the color pie. 🧨💎
From a collector’s lens, the rarity footprint matters. Uncommons like Scampire often become anchor points in trade clusters, offering players a reliable target for midrange decks and casual stacks. The card’s foil and nonfoil print options — with price markers hovering around the few-cent range in contemporary market scans — reinforce the idea that rarity isn’t just about rarity level, but about accessibility and collectability. The design cues—corporate vampire lore, sticky graveyard flavor, and the “save a creature, steal a treasure” vibe—anchor the card in a memorable moment that can still slot into a wide variety of black-centered strategies. 🔮
Gameplay Strategy and Visual Taste
- Early value: The Treasure token is a helpful ramp enabler while you set up your graveyard ecosystem. This is a classic Unfinity-flavored payoff that also plays nicely in Commander as a flexible tempo tool.
- Stickers and graveyard tempo: The sticker mechanic nudges players toward deliberate graveyard interactions. You’re not just playing cards; you’re curating a mini-gallery of stickered targets ready for a one-shot revival.
- Late-game tempo: The back-end ability—return a stickered creature with haste and then exile it after one turn—packages a meaningful temporary threat rather than a permanent menace. It’s a calculated gamble that rewards timing and board state awareness. 🧙♂️
For players who adore the art direction of Unfinity, Scampire’s Vampire Employee identity and its corporate flavor are a playful wink at workplace tropes—except you’re negotiating with a criminally charming undead recruiter who makes graveyard-resurrection look like a casual HR meeting. The balance is deliberate: you get a flavorful payoff without the raw inevitability of a dedicated graveyard combo. As a result, it shines in casual and EDH circuits where the social contract is about fun and fair play, not just win-consistency. 🎨⚡
Practical Takeaways for Builders and Collectors
- Deck architecture: Scampire shines in decks that already lean into graveyard interactions or token generation. It rewards thoughtful sequencing—enter the battlefield, cash in a sticker, then safeguard your return spell with timing that meets the sorcery activation window.
- Rarity-informed expectations: Being an uncommon in Unfinity, Scampire isn’t a “must-cut” for most builds, but it’s a memorable inclusion that can swing midgame flexibility. It’s the kind of card that adds color and personality to a black-centric strategy without destabilizing the meta. 🔧
- Collector value: The card’s print options (foil, nonfoil) and its Unfinity printing status keep it approachable for a broad audience, which is exactly what you want for a set that thrives on humor and charm as much as on clever interactions. 💎
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Scampire
When Scampire enters, you get {TK}, then you may put a sticker on a creature card in your graveyard.
{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
ID: 31950e19-83ca-45d4-8ca1-e109b875fd67
Oracle ID: 64dbed80-b3a2-4a0f-afe4-c3d968173e50
Multiverse IDs: 580659
TCGPlayer ID: 287024
Cardmarket ID: 676093
Colors: B
Color Identity: B
Keywords:
Rarity: Uncommon
Released: 2022-10-07
Artist: Armand Baltazar
Frame: 2015
Border: black
EDHRec Rank: 24931
Set: Unfinity (unf)
Collector #: 89
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — banned
- Pauper — not_legal
- Vintage — banned
- Penny — not_legal
- Commander — legal
- Oathbreaker — banned
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — banned
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.05
- USD_FOIL: 0.10
- EUR: 0.06
- EUR_FOIL: 0.13
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