When to Prioritize Wind Dancer in Draft

In TCG ·

Wind Dancer artwork by Susan Van Camp from Tempest Remastered

Image courtesy of Scryfall.com

When to Prioritize Wind Dancer in Draft

Blue has always flirted with tempo and evasive flyers, and Wind Dancer is a perfect, bite-sized ambassador for that philosophy. This 2-mana 1/1 is not going to win the race on raw power alone, but its Flying collision course with the ground-dragging crowd makes it a reliable piece to accelerate a blue-based plan in the draft environment. In Tempest Remastered, where tempo and value matter as much as raw stat lines, Wind Dancer is the kind of card that rewards disciplined, planful drafting 🧙‍♂️🔥💎. It’s a tiny engine: for the cost of a single mana, you deploy a threat that races past ground blockers and, with one tap, can grant a crucial evasion advantage to a creature of your choice for a turn — a flexible combat trick that can flip combat in your favor when you need it most ⚔️.

Card Snapshot

  • Mana cost: {1}{U}
  • Type: Creature — Faerie
  • Power/Toughness: 1/1
  • Keywords: Flying
  • Abilities: {T}: Target creature gains flying until end of turn.
  • Set/Rarity: Tempest Remastered, Uncommon
  • Flavor/text tease: "Flying like a bird does not make you as free as one." —Volrath

Why It Shines in Draft

Wind Dancer’s strength lies in its efficiency and its intrinsic synergy with blue’s toolkit. On the draw, you want early plays that pressure the opponent while keeping mana open for countermagic or tempo spells. A 2-drop with flying helps you push damage through evasively, even when your opponent has blockers that can block non-fliers. The tap ability to grant flying to any creature—in your row or your opponent’s—gives you a surprising edge in combat math, turning a small tempo swing into reliable damage or a late-blocker deterrent. It’s not a bomb, but it’s the kind of card that compounds value over several turns, especially when you’re curving into cheap cantrips or bounce effects that keep your hand full and your board evolving 🧙‍♂️🎲.

Draft Playbook: Timing and Synergy

  • Early pick viability: If your pack includes blue fixes, cheap cantrips, and other evasive options, Wind Dancer shines as a safe early pick. It gives you a consistent clock while you assemble a suite of cheap disruption spells and cantrips to protect your lead.
  • Curve considerations: A clean 2-drop ahead of a 3- or 4-drop is ideal for blue tempo decks. Wind Dancer keeps your early turns aggressive without overcommitting into open mana, leaving room for a timely boomerang or counterspell later.
  • Combat tricks and evasion parity: In a format where many boards stall with a mix of 2/2s and fliers, the ability to hand-turn a ground creature into a flyer for a turn can push through the last points of damage or break a stalemate.
  • Shift in playstyle with other fliers: When your deck starts featuring multiple evasive threats, Wind Dancer functions as both a tempo enabler and a tax on your opponent’s blockers. You don’t need to go all-in on evasive synergy, but a couple of reliable fliers make your blue draws more resilient to removal and chump blocks 🧙‍♂️.
  • Matchup awareness: Against decks heavy on ground creatures or aggressive pressure, Wind Dancer trades efficiently in the air and keeps you from falling behind. In slower blue mirrors, it doubles as a pressure valve, letting you push damage while keeping mana open for essential answers.

Flavor, Design, and the Collector’s Eye

Wind Dancer isn’t just a tempo piece; it’s a window into blue’s playful control of air and ambition. The art by Susan Van Camp captures a delicate Faerie silhouette mid-flight, a reminder that speed and precision matter as much as raw power. The Tempest Remastered reprint keeps this card accessible for modern players, and its foil iterations offer a nice tactile reminder of the era’s design ethos. For collectors, this card sits in that charming niche: playable in Legacy and Vintage, legal in Commander, and a fun, affordable pickup in the Masters-era subset that keeps blue’s tempo stories alive 🧙‍♂️💎.

“Flying like a bird does not make you as free as one.” — Volrath

Format Context: Where Wind Dancer Fits Today

In a limited pool, Wind Dancer competes with other two-drops that either fly or equip your board with evasion. It won’t anchor a top-heavy blue control plan, but it is the kind of card that can steal a few points of damage while you stabilize behind a handful of cantrips and conditional spot removal. If your deck leans into tempo, you’ll want at least one or two copies in your blue slot, ensuring you can keep pressure while developing card advantage elsewhere. In multi-color drafts, its value increases when blue is under-represented but still open enough to support a tempo game plan. And if you’re a fan of the old-school tempo archetypes, Wind Dancer remains a charming-minded nod to that era’s design philosophy 🧙‍♂️🔥.

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Wind Dancer

Wind Dancer

{1}{U}
Creature — Faerie

Flying

{T}: Target creature gains flying until end of turn.

"Flying like a bird does not make you as free as one." —Volrath

ID: 469d217a-0f8c-48f8-bfc0-cf5e202c0ddc

Oracle ID: e9903d75-f71d-45d0-ac5f-955c0c227e02

Multiverse IDs: 397478

Colors: U

Color Identity: U

Keywords: Flying

Rarity: Uncommon

Released: 2015-05-06

Artist: Susan Van Camp

Frame: 2015

Border: black

EDHRec Rank: 25612

Penny Rank: 17127

Set: Tempest Remastered (tpr)

Collector #: 80

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • TIX: 0.06
Last updated: 2025-11-14