Image courtesy of Scryfall.com
Unraveling Will of the Sultai: A Statistical Look at Card-Synergy Networks
In the grand tapestry of Tarkir’s Dragonstorm Commander era, Will of the Sultai stands out as a versatile engine that rewards players who think in networks rather than single plays. This green sorcery, with a mana cost of 4G and a rare rarity, sits at a crossroads where graveyard manipulation, land-count incentives, and creature pump all converge. Its two distinct modes—one that accelerates the graveyard-to-battlefield engine and another that scales a creature’s power with your land count—offer parallel paths to victory. When you add the twist that you may choose both if you control a commander, you suddenly have a bridge between two decks you might be running in parallel: a mill-focused drop zone and a land-dense threat-builder 🧙♂️🔥.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped. • Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
From a data-driven perspective, Will of the Sultai is a rare creature of two identities. On one hand, it is a disciplined mill lever: three cards milled can nick an opponent’s options, especially in multiplayer formats where every few cards can tilt a race. On the other hand, the land-recycling portion turns your graveyard into a second harnessed arsenal. If your deck is already saturated with lands, the second option becomes a legitimate finisher, as a single well-timed swing can push a creature past blockers with a mighty chunk of trampling power. The card’s design is a classic example of green’s versatility in commander: it blends ramp-forward inevitability with graveyard-savvy recursion in a single spell. The card’s EDHREC rank of 4235 places it in the broad mid-range—clearly playable, often situationally superb, and increasingly meaningful as you optimize a Sultai-curated board state 🧙♂️.
Statistical networks teach us that Will of the Sultai tends to act as a two-way hub in deck graphs. In decks that feature heavy land counts and land-focused strategies, the second mode’s X in the countering formula scales upward, rewarding players who lean into land generation, fetch lands, and land-drawing engines. Think about the network this way: every land you control not only fuels your mana curve but also fuels a potential +1/+1 boost with reliant trampling—tying your board presence directly to your resource base. When you pair this with the first mode—land returns flooding the battlefield from the graveyard—you create a cyclical loop where lands move from deck to graveyard to battlefield with seasonal efficiency. It’s a synergy matrix that Magnum P.I. would envy and MTG players adore 🧩💎.
Let’s pull apart the practical network analysis for a moment. The card’s two modes generate distinct classes of synergy edges. The mill-and-revive edge (mode one) frequently co-occurs with other graveyard-enabler cards—think recursion, reanimation, and lands that have fallen out of reach. The land-counted buff edge (mode two) tends to cluster with ramp spells, land-drops, and heavy creature boards. If you run Will of the Sultai in a commander setup with a pass-the-turn tempo plan, you can leverage the commander’s synergy to pair the two modes to maximize value. The possibility to “choose both” in the commander context creates a meta-edge: the network isn’t just two separate branches; it’s a cross-linked lattice where each mode amplifies the other under the right conditions. This is where the craft of deck-building shines—knowing when to lean into mill, when to push for a land-driven monster, and how to time the two to overwhelm opponents 🔥⚔️.
Design-wise, the card embodies a lore-friendly nod to Sultai’s identity: the clan that commands green’s growth, blue’s information, and black’s graveyard-grasp. The set, Tarkir: Dragonstorm Commander (tdc), frames Will of the Sultai as a flexible option in a commander scene where players often juggle multiple game plans. The rare slot in a 5-mana sorcery gives you a durable turn that can shift the game’s tempo, especially when you’ve lined up lands and graveyard resources ahead of time. The green color identity of the card keeps the calculus intuitive: ramp, land-returns, and big buffs can coexist with a strategic mill nudge without sprinting into color-splash chaos 🧙♂️🎨.
For players who love the deeper, data-driven side of MTG, Will of the Sultai is a case study in how a single card can influence a deck’s network topology. It nudges your graph toward higher betweenness by linking your graveyard strategy with your board development, and it often becomes a focal point in discussions about how to structure a green‑centric Sultai commander shell. The elegance of its dual-mode design is that it doesn’t demand a single path to value; rather, it invites you to map out a few lanes, then let the game’s flow determine which lane you ride at any given moment 🧭💎.
Practical tips for weaving this spell into your deck
- Maximize land density to make the second mode reliably impactful. If you’re pushing for a big trampler, the more lands you control, the more potent the buff becomes.
- Fill the graveyard with lands and compatible enablers so the first mode can return a torrent of lands to the battlefield, turning the graveyard into a second battlefield.
- Capitalize on the commander interaction—if your commander makes you eligible to choose both options, plan turns that set up a mill for disruption and a ramp for a late-game punch in the same sequence.
- Pair with other green ramp creatures or utility lands that smooth out your mana curve, ensuring you reach the critical mass where both modes shine.
- Use Will of the Sultai as a mid-game pivot; it can grind value when you’re behind and accelerate a winning line when you’re ahead.
In the end, the beauty of Will of the Sultai lies in its adaptability. It rewards players who understand their deck’s network, who can forecast the ebb and flow of a commander game, and who aren’t afraid to lean into a little multi-path strategy. It’s the kind of card that makes a casual match feel like a tiny research project—one where every draw adds to a larger, elegant puzzle 🧙♂️💡.
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Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
ID: 37155f69-1d72-4fcb-80b3-548b7d78f9ec
Oracle ID: 951a0e34-e610-477f-b441-6680df55a29b
Multiverse IDs: 695978
TCGPlayer ID: 624480
Cardmarket ID: 818705
Colors: G
Color Identity: G
Keywords: Mill
Rarity: Rare
Released: 2025-04-11
Artist: Cristi Balanescu
Frame: 2015
Border: black
EDHRec Rank: 4235
Set: Tarkir: Dragonstorm Commander (tdc)
Collector #: 49
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 3.86
- EUR: 2.16
- TIX: 2.40
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